Ok, this is a variation on the normal 105 hp monk farmer.
This build should get rid of one of the two weakness the normal build has -- namely getting interrupted.
Attribute points.
I'm going to give proposed numbers for doing this with out having to reallocate.
Prot 12+ 4 + 1(20% chance with collector item).
Smite 8 + 3
Inspiration 8
Divine 7 + 3
Skills
The basics
Prot Bind
Balth Spirit
Essence Bond
Channeling
Mantra of Resolve (Interrupt THIS [Channeling should make up for the energy loss here nicely]) -- OR -- Spell breaker incase you want to branch out from just fighting enemies that cant take out enchant ments
Zealots Fire
Balth Aura
Divine Boon (SPAM BITCH SPAM)
Take out mantra of Resolve and add something else if you want. The Mantra of Resolve bit is mostly gravy, the most basic thing is that channeling should make your "engine" better than the basic prot/spirit/essence.
Another option is to remove Mantra of Resolve, and add Spell breaker instead. This would allow you to kill monsters you could not other wise. Additionall, channeling allows you to gain energy even when fighting non phys attack foes. Either way, I think this build has more depth than many of the other options.
Thoughts?
What would be better would be a way to do something similar, and avoid knockdown instead of interruption...
Are you gonna do this with the 5sup ruunes and the -50health focus? If you do, you need a way to counter health degen like bleeding, disease, or poison else you are gonna die prettty fast with -3degen (6 health per sec) and only 55health.
Was planning on not doing it that way. leave it at 105, and spam boon. An alternative way is as follows. Lose Zealots fire, rely on Balths for damage, take everything out of divine, put it in healing, take healing breeze. Keep healing breeze up always, and keep up your boon spam. Doing the above and losing Resolve and adding Spell Breaker could also be interesting, though attribute dist starts to be an issue.